1 00:00:06,249 --> 00:00:03,290 great looking for sighing all the wrong 2 00:00:06,259 --> 00:00:13,600 restarting okay good morning everybody 3 00:00:18,670 --> 00:00:16,910 okay so just some quick definitions psy 4 00:00:21,650 --> 00:00:18,680 is an umbrella term that covers 5 00:00:24,529 --> 00:00:21,660 telepathy clairvoyance precognition and 6 00:00:27,200 --> 00:00:24,539 psychokinesis parapsychology is the 7 00:00:29,839 --> 00:00:27,210 scientific study of psy and also topics 8 00:00:32,479 --> 00:00:29,849 relating to post-mortem survival today 9 00:00:36,340 --> 00:00:32,489 I'm only going to talk about psy and not 10 00:00:38,959 --> 00:00:36,350 survival so over the years 11 00:00:42,110 --> 00:00:38,969 parapsychologists have been rallying 12 00:00:44,510 --> 00:00:42,120 around standardized protocols to test 13 00:00:45,080 --> 00:00:44,520 various aspects of psy and that's a good 14 00:00:48,860 --> 00:00:45,090 thing 15 00:00:50,630 --> 00:00:48,870 standardization is helpful you can do 16 00:00:55,939 --> 00:00:50,640 meta-analysis on your data you can 17 00:00:58,490 --> 00:00:55,949 replicate in different labs typically a 18 00:01:00,680 --> 00:00:58,500 way a typical experiment would work as 19 00:01:03,160 --> 00:01:00,690 we'd recruit people from a general 20 00:01:08,240 --> 00:01:03,170 population and we would run them through 21 00:01:11,330 --> 00:01:08,250 si mode protocol but when we do this 22 00:01:15,940 --> 00:01:11,340 what we find is that not everyone's data 23 00:01:19,420 --> 00:01:15,950 actually produces evidence for psy so 24 00:01:22,100 --> 00:01:19,430 being scientists were very clever and we 25 00:01:25,850 --> 00:01:22,110 have figured out ways that we might be 26 00:01:27,920 --> 00:01:25,860 able to optimize our populations to find 27 00:01:30,260 --> 00:01:27,930 high performers and so some of those 28 00:01:33,859 --> 00:01:30,270 ways short of full genetic testing and F 29 00:01:36,350 --> 00:01:33,869 MRIs might include things like belief 30 00:01:38,749 --> 00:01:36,360 whether or not people meditate levels of 31 00:01:41,450 --> 00:01:38,759 creativity previous eye experience and 32 00:01:44,330 --> 00:01:41,460 so on in addition we become good at 33 00:01:46,850 --> 00:01:44,340 looking at target optimization and the 34 00:01:49,520 --> 00:01:46,860 roles of researchers in the in their 35 00:01:52,010 --> 00:01:49,530 experiments so even when we optimize for 36 00:01:54,440 --> 00:01:52,020 all these things we still end up with a 37 00:01:57,170 --> 00:01:54,450 portion of our selected optimized 38 00:01:58,550 --> 00:01:57,180 population whose data don't necessarily 39 00:02:04,399 --> 00:01:58,560 support evidence for psy 40 00:02:05,630 --> 00:02:04,409 I find this very annoying and this is 41 00:02:07,580 --> 00:02:05,640 the thing I've been sort of obsessing 42 00:02:09,020 --> 00:02:07,590 out over so we end up with these two 43 00:02:11,390 --> 00:02:09,030 populations 44 00:02:13,070 --> 00:02:11,400 are optimized subset of our optimized 45 00:02:14,870 --> 00:02:13,080 population that isn't doesn't do well on 46 00:02:17,870 --> 00:02:14,880 a test and then this whole other group 47 00:02:20,000 --> 00:02:17,880 of people that for some reason don't do 48 00:02:21,650 --> 00:02:20,010 well on these tests at all and so I'm 49 00:02:24,050 --> 00:02:21,660 really interested in understanding why 50 00:02:25,340 --> 00:02:24,060 that is so in this talk I'm going to 51 00:02:26,840 --> 00:02:25,350 give some examples of where I'm seen 52 00:02:29,900 --> 00:02:26,850 that sort of play out in my own research 53 00:02:31,520 --> 00:02:29,910 and some a new research project that we 54 00:02:35,090 --> 00:02:31,530 hope will sort of look into this a 55 00:02:37,880 --> 00:02:35,100 little bit more so the first example I 56 00:02:40,760 --> 00:02:37,890 want to give is a project a joint 57 00:02:43,430 --> 00:02:40,770 research project between Julia Moss 58 00:02:46,400 --> 00:02:43,440 bridge and the Moss bridge Institute and 59 00:02:49,699 --> 00:02:46,410 the wind bridge Institute where I work 60 00:02:52,310 --> 00:02:49,709 and that's not confusing at all anyway 61 00:02:53,840 --> 00:02:52,320 and so we haven't formally published 62 00:02:56,930 --> 00:02:53,850 these data yet so I'm not gonna go into 63 00:02:58,640 --> 00:02:56,940 a lot of detail but there's one aspect 64 00:03:00,559 --> 00:02:58,650 of this experiment that I wanted to talk 65 00:03:02,360 --> 00:03:00,569 about which is relevant so at the 66 00:03:04,640 --> 00:03:02,370 beginning of our experiment after we 67 00:03:06,680 --> 00:03:04,650 selected our population we asked all of 68 00:03:10,040 --> 00:03:06,690 our participants to fill out a survey 69 00:03:12,470 --> 00:03:10,050 and on what and rate their frequency of 70 00:03:13,910 --> 00:03:12,480 precognitive experiences so on one end 71 00:03:16,039 --> 00:03:13,920 we're like no I've never had a 72 00:03:17,539 --> 00:03:16,049 precognitive experience on the other end 73 00:03:20,509 --> 00:03:17,549 they often have pre cognitive 74 00:03:22,699 --> 00:03:20,519 experiences so this is the results of 75 00:03:26,360 --> 00:03:22,709 that survey would basically 29 percent 76 00:03:28,250 --> 00:03:26,370 of the people in our population where 77 00:03:31,759 --> 00:03:28,260 frequent Precog errs and I'm like those 78 00:03:33,440 --> 00:03:31,769 are our peeps that's gonna be good but 79 00:03:35,449 --> 00:03:33,450 when we run the experiment and look at 80 00:03:39,410 --> 00:03:35,459 the results of the data what we find 81 00:03:45,289 --> 00:03:39,420 that of these frequent Precog errs only 82 00:03:49,030 --> 00:03:45,299 39% showed a result and 61% failed 83 00:03:52,009 --> 00:03:49,040 sorry that's that's wrong our test 84 00:03:55,039 --> 00:03:52,019 wasn't designed in a way that allowed us 85 00:04:00,140 --> 00:03:55,049 to capture what these people were 86 00:04:04,370 --> 00:04:00,150 experiencing so in some some extent for 87 00:04:05,720 --> 00:04:04,380 as a general test this didn't quite cut 88 00:04:10,400 --> 00:04:05,730 it but we were testing for something 89 00:04:11,810 --> 00:04:10,410 very specific in another set of 90 00:04:14,180 --> 00:04:11,820 experiments I've been working on for a 91 00:04:19,190 --> 00:04:14,190 while I've been using real-time 3d 92 00:04:20,379 --> 00:04:19,200 virtual reality systems to develop SCI 93 00:04:24,339 --> 00:04:20,389 testing and training 94 00:04:26,110 --> 00:04:24,349 applications and these have run across a 95 00:04:28,320 --> 00:04:26,120 number of different scenarios mostly 96 00:04:31,600 --> 00:04:28,330 dealing with first responders and 97 00:04:33,249 --> 00:04:31,610 search-and-rescue applications we've 98 00:04:37,600 --> 00:04:33,259 also been doing things with threat 99 00:04:38,800 --> 00:04:37,610 avoidance and asset recovery I can't 100 00:04:40,749 --> 00:04:38,810 talk about all this stuff today but I'm 101 00:04:43,989 --> 00:04:40,759 going to focus on the threat avoidance 102 00:04:46,209 --> 00:04:43,999 piece so this is a pretty 103 00:04:48,219 --> 00:04:46,219 straightforward simulation you have an 104 00:04:50,950 --> 00:04:48,229 operator the goal is to move the 105 00:04:53,110 --> 00:04:50,960 operator safely from point A to point B 106 00:04:55,420 --> 00:04:53,120 in the simulation the operator has to 107 00:04:58,330 --> 00:04:55,430 make intuitive choices about which way 108 00:05:02,950 --> 00:04:58,340 to go so they avoid roadside bombs 109 00:05:05,409 --> 00:05:02,960 basically and so in the first round of 110 00:05:07,899 --> 00:05:05,419 experiments we use these operators and 111 00:05:10,959 --> 00:05:07,909 they were relying on their own intuitive 112 00:05:13,899 --> 00:05:10,969 abilities to safely navigate the space 113 00:05:19,029 --> 00:05:13,909 and what we found is that this worked 114 00:05:23,079 --> 00:05:19,039 spectacularly poorly and what we found 115 00:05:27,399 --> 00:05:23,089 is that the operators were incredibly 116 00:05:28,600 --> 00:05:27,409 good at finding these bombs and and if 117 00:05:30,760 --> 00:05:28,610 you think about it it sort of makes 118 00:05:32,709 --> 00:05:30,770 sense because the people that would be 119 00:05:35,769 --> 00:05:32,719 attracted to being involved in this kind 120 00:05:38,800 --> 00:05:35,779 of experiment they're a little bit 121 00:05:40,929 --> 00:05:38,810 adrenaline junkies and so the way the 122 00:05:44,050 --> 00:05:40,939 experiment works is if you successfully 123 00:05:46,389 --> 00:05:44,060 get to the end nothing happens you get a 124 00:05:50,889 --> 00:05:46,399 pat on the head and you're rewarded for 125 00:05:52,269 --> 00:05:50,899 your ability to not get hurt but what 126 00:05:54,610 --> 00:05:52,279 makes more sense is the reason why these 127 00:05:56,769 --> 00:05:54,620 people were finding these explosives is 128 00:05:58,959 --> 00:05:56,779 that when you bump into one there's an 129 00:06:02,320 --> 00:05:58,969 adrenaline rush it's a surprise you get 130 00:06:04,209 --> 00:06:02,330 a visceral hit and so it really appealed 131 00:06:07,329 --> 00:06:04,219 to the people that were actually doing 132 00:06:09,129 --> 00:06:07,339 the experiment so I had to take a step 133 00:06:10,570 --> 00:06:09,139 back and rethink this because unlike 134 00:06:12,790 --> 00:06:10,580 Dean I don't have a lot of research 135 00:06:16,510 --> 00:06:12,800 assistants so I've involved in all of 136 00:06:20,320 --> 00:06:16,520 our experiments so for the second round 137 00:06:23,700 --> 00:06:20,330 I said I decided maybe we could pair the 138 00:06:24,850 --> 00:06:23,710 the operators in the experiment with 139 00:06:28,930 --> 00:06:24,860 intuitive's 140 00:06:31,210 --> 00:06:28,940 remote location watching the operators 141 00:06:33,130 --> 00:06:31,220 remotely and then giving feedback 142 00:06:37,330 --> 00:06:33,140 to the operators about how to navigate 143 00:06:39,940 --> 00:06:37,340 the space and this actually worked much 144 00:06:42,760 --> 00:06:39,950 better our success rates were getting 145 00:06:43,540 --> 00:06:42,770 higher but the intuitive's didn't like 146 00:06:45,370 --> 00:06:43,550 this at all 147 00:06:48,190 --> 00:06:45,380 they were really uncomfortable with the 148 00:06:50,080 --> 00:06:48,200 real-time video aspect and the whole 149 00:06:51,460 --> 00:06:50,090 guns and bombs thing really wasn't 150 00:06:53,620 --> 00:06:51,470 sitting comfortably with this population 151 00:06:56,160 --> 00:06:53,630 and I said well that's a really 152 00:06:59,320 --> 00:06:56,170 interesting challenge how do we 153 00:07:02,290 --> 00:06:59,330 incorporate the talents of intuitive's 154 00:07:04,420 --> 00:07:02,300 in a way that works for them on an 155 00:07:06,310 --> 00:07:04,430 emotional and psychological level but 156 00:07:08,590 --> 00:07:06,320 still meet the objectives of our test 157 00:07:11,730 --> 00:07:08,600 which is to safely navigate our 158 00:07:14,830 --> 00:07:11,740 operators across the space in real-time 159 00:07:19,210 --> 00:07:14,840 so I became really interested in this 160 00:07:22,240 --> 00:07:19,220 idea of proxy tasking and so I ended up 161 00:07:25,900 --> 00:07:22,250 developing a second app specifically for 162 00:07:28,350 --> 00:07:25,910 the intuitive's and so instead of the 163 00:07:32,250 --> 00:07:28,360 intuitive seeing our friend with an m4 164 00:07:33,990 --> 00:07:32,260 they got to see this dog and instead of 165 00:07:37,300 --> 00:07:34,000 navigating this post-apocalyptic 166 00:07:41,500 --> 00:07:37,310 landscape they got to see this little 167 00:07:44,020 --> 00:07:41,510 island with a forest on it and so again 168 00:07:46,690 --> 00:07:44,030 in the third round of experiments we had 169 00:07:49,180 --> 00:07:46,700 our operator in our intuitive's and the 170 00:07:52,170 --> 00:07:49,190 intuitive's were navigating the dog 171 00:07:55,690 --> 00:07:52,180 through the island space and the 172 00:07:57,760 --> 00:07:55,700 operators were in the simulation and 173 00:08:01,210 --> 00:07:57,770 there was a real-time feedback loop 174 00:08:03,420 --> 00:08:01,220 between the two and the results from 175 00:08:05,860 --> 00:08:03,430 this while still very preliminary are 176 00:08:07,210 --> 00:08:05,870 these are the best results so far we 177 00:08:09,760 --> 00:08:07,220 seem to be getting much higher accuracy 178 00:08:12,280 --> 00:08:09,770 rates the intuitive seem much happier 179 00:08:14,820 --> 00:08:12,290 and of course the operators have sort of 180 00:08:19,780 --> 00:08:14,830 stopped blowing themselves up on purpose 181 00:08:22,480 --> 00:08:19,790 okay so the interesting bit from my 182 00:08:29,590 --> 00:08:22,490 perspective is that we basically had 183 00:08:31,750 --> 00:08:29,600 this simulation which had the the sorry 184 00:08:32,890 --> 00:08:31,760 we had the simulation of the threat 185 00:08:35,320 --> 00:08:32,900 avoidance simulation and we had these 186 00:08:37,899 --> 00:08:35,330 two very different populations that were 187 00:08:39,610 --> 00:08:37,909 interacting with that simulation and 188 00:08:40,050 --> 00:08:39,620 having different results and different 189 00:08:41,700 --> 00:08:40,060 feelings 190 00:08:45,120 --> 00:08:41,710 about it and it wasn't until we 191 00:08:47,519 --> 00:08:45,130 basically tweaked the facade of that 192 00:08:51,900 --> 00:08:47,529 application that we suddenly got really 193 00:08:54,660 --> 00:08:51,910 good responses and data and evidence 194 00:08:59,340 --> 00:08:54,670 force I out of this other intuitive 195 00:09:02,760 --> 00:08:59,350 population so that drove drew me back to 196 00:09:06,150 --> 00:09:02,770 this annoying thing and I started to 197 00:09:08,490 --> 00:09:06,160 think well could we instead of using 198 00:09:10,920 --> 00:09:08,500 these standardized protocols could we 199 00:09:14,070 --> 00:09:10,930 give each participant their own highly 200 00:09:16,079 --> 00:09:14,080 individualized task optimized for SCI 201 00:09:19,740 --> 00:09:16,089 modality motivation and other 202 00:09:21,720 --> 00:09:19,750 personality variables and so we're 203 00:09:23,280 --> 00:09:21,730 starting to see this move away from 204 00:09:25,530 --> 00:09:23,290 certain kinds of standardization and 205 00:09:29,579 --> 00:09:25,540 other fields so an education for example 206 00:09:32,450 --> 00:09:29,589 the SATs were recently tweaked to 207 00:09:34,650 --> 00:09:32,460 account for people's social economic 208 00:09:38,400 --> 00:09:34,660 factors that might impact their scores 209 00:09:39,930 --> 00:09:38,410 and also in education the GREs were 210 00:09:43,740 --> 00:09:39,940 recently dumped from a bunch of 211 00:09:48,990 --> 00:09:43,750 universities as requirements for 212 00:09:50,820 --> 00:09:49,000 admission because initially they weren't 213 00:09:54,030 --> 00:09:50,830 really good predictors of how people 214 00:09:56,010 --> 00:09:54,040 would do in grad school and then in 215 00:09:58,980 --> 00:09:56,020 healthcare we're seeing sort of this 216 00:10:02,040 --> 00:09:58,990 interest to move away from standards of 217 00:10:04,740 --> 00:10:02,050 care to highly specialized treatments 218 00:10:06,540 --> 00:10:04,750 based on genetics and other factors so 219 00:10:08,579 --> 00:10:06,550 what would it mean could we take this 220 00:10:13,380 --> 00:10:08,589 idea of high high specialization and 221 00:10:15,630 --> 00:10:13,390 apply it to SCI research and if we were 222 00:10:17,850 --> 00:10:15,640 to do that would we would we be able to 223 00:10:20,100 --> 00:10:17,860 capture evidence for SCI in new 224 00:10:22,920 --> 00:10:20,110 populations create opportunities for 225 00:10:28,829 --> 00:10:22,930 personal SCI exploration provide new 226 00:10:31,110 --> 00:10:28,839 tools for application development so I 227 00:10:33,000 --> 00:10:31,120 came up with this project with the not 228 00:10:36,060 --> 00:10:33,010 so exciting name of the site asked 229 00:10:37,590 --> 00:10:36,070 optimization project and it's very 230 00:10:40,949 --> 00:10:37,600 simple we recruited a bunch of 231 00:10:43,769 --> 00:10:40,959 participants at the moment we're giving 232 00:10:48,420 --> 00:10:43,779 everyone the BFI ten the Machiavellian 233 00:10:50,610 --> 00:10:48,430 scale and the emotional the empathy 234 00:10:51,840 --> 00:10:50,620 potion and I'm doing this specifically 235 00:10:53,210 --> 00:10:51,850 at this time because I really want to 236 00:10:55,069 --> 00:10:53,220 leverage off of what 237 00:10:57,110 --> 00:10:55,079 learned from our intuitive's and 238 00:11:00,110 --> 00:10:57,120 operators in the other experiment and 239 00:11:01,340 --> 00:11:00,120 the threat avoidance experiment once we 240 00:11:03,710 --> 00:11:01,350 have our participants we'll break them 241 00:11:05,840 --> 00:11:03,720 randomly assign them to two groups we'll 242 00:11:09,050 --> 00:11:05,850 let them play a series of games these 243 00:11:11,329 --> 00:11:09,060 games are optimized to appeal to people 244 00:11:12,530 --> 00:11:11,339 with these certain personality I don't 245 00:11:15,290 --> 00:11:12,540 wanna use the word traits but I'm going 246 00:11:16,819 --> 00:11:15,300 to use the word traits and a 247 00:11:21,559 --> 00:11:16,829 counterbalance fashion and then we'll 248 00:11:25,220 --> 00:11:21,569 analyze the data so what are these games 249 00:11:26,840 --> 00:11:25,230 that we're talking about so we're going 250 00:11:29,090 --> 00:11:26,850 to continue to work on things like 251 00:11:32,900 --> 00:11:29,100 virtual reality and augmented reality 252 00:11:34,939 --> 00:11:32,910 games apps and other online activities 253 00:11:38,329 --> 00:11:34,949 that people can do but I have to admit 254 00:11:40,100 --> 00:11:38,339 I'm a little app doubt there's this 255 00:11:42,079 --> 00:11:40,110 really and it makes sense to use apps 256 00:11:43,699 --> 00:11:42,089 you can get a lot of online experiments 257 00:11:47,509 --> 00:11:43,709 you can get a lot of people through you 258 00:11:51,860 --> 00:11:47,519 can you get accuracy of protocol and all 259 00:11:53,840 --> 00:11:51,870 those kinds of things but I start to 260 00:11:57,050 --> 00:11:53,850 feel like we're moving away from the 261 00:11:59,540 --> 00:11:57,060 human components that for me is what SCI 262 00:12:01,699 --> 00:11:59,550 is really all about it's this human 263 00:12:03,379 --> 00:12:01,709 interaction piece that I feel is really 264 00:12:05,749 --> 00:12:03,389 missing so I started developing 265 00:12:09,199 --> 00:12:05,759 literally in the last like three or four 266 00:12:11,410 --> 00:12:09,209 weeks a series of board games that allow 267 00:12:15,319 --> 00:12:11,420 groups of people to come together and 268 00:12:16,490 --> 00:12:15,329 try to experience their own SCI and I 269 00:12:18,199 --> 00:12:16,500 think this is really interesting because 270 00:12:19,759 --> 00:12:18,209 when you get people together they're in 271 00:12:21,679 --> 00:12:19,769 their own you're in bio fields that 272 00:12:23,900 --> 00:12:21,689 you're sharing your there's the 273 00:12:27,069 --> 00:12:23,910 opportunity for spontaneous side to 274 00:12:29,749 --> 00:12:27,079 express itself and things like that so 275 00:12:31,189 --> 00:12:29,759 these games which actually brought if 276 00:12:31,699 --> 00:12:31,199 anybody's interested we talk about it 277 00:12:33,799 --> 00:12:31,709 later 278 00:12:35,720 --> 00:12:33,809 our series of flex and they're still in 279 00:12:37,689 --> 00:12:35,730 the design phases we've we literally 280 00:12:40,819 --> 00:12:37,699 just did this over the last few weeks 281 00:12:43,280 --> 00:12:40,829 they're a series of flexible components 282 00:12:45,619 --> 00:12:43,290 that allow us to test different the game 283 00:12:47,509 --> 00:12:45,629 mechanics and play styles so we can 284 00:12:48,860 --> 00:12:47,519 tweak things like the timing whether 285 00:12:51,559 --> 00:12:48,870 it's a single-player activity 286 00:12:53,809 --> 00:12:51,569 multiplayer a competitive so on and then 287 00:12:55,819 --> 00:12:53,819 we can also tweak the activities to 288 00:12:59,559 --> 00:12:55,829 whether it's generally is pee test or 289 00:13:01,819 --> 00:12:59,569 telepathy test Prieta Precog PK etc 290 00:13:02,620 --> 00:13:01,829 although I try not to get too hung up on 291 00:13:07,180 --> 00:13:02,630 that 292 00:13:10,300 --> 00:13:07,190 separations in modality so I do have 293 00:13:13,090 --> 00:13:10,310 some very very preliminary findings from 294 00:13:16,389 --> 00:13:13,100 people using these two games as they're 295 00:13:18,070 --> 00:13:16,399 still in the design phase so the first 296 00:13:20,590 --> 00:13:18,080 bit the first thing we sort of learned 297 00:13:22,870 --> 00:13:20,600 is that people with lower empathy scores 298 00:13:25,269 --> 00:13:22,880 tend to do better on competitive games 299 00:13:28,000 --> 00:13:25,279 that are Precog based and they tend to 300 00:13:32,079 --> 00:13:28,010 be really good at macro pique tests 301 00:13:33,699 --> 00:13:32,089 specifically dice rolling on the flip 302 00:13:36,160 --> 00:13:33,709 side of that we found that people with 303 00:13:37,630 --> 00:13:36,170 higher higher end a--they scores do 304 00:13:40,870 --> 00:13:37,640 better in cooperative collaborative 305 00:13:43,540 --> 00:13:40,880 games co-op games but they tend to do 306 00:13:48,340 --> 00:13:43,550 really poorly on the peak a macro pique 307 00:13:49,600 --> 00:13:48,350 tests and then we had a third so one of 308 00:13:51,820 --> 00:13:49,610 the other games we started to play with 309 00:13:55,449 --> 00:13:51,830 was this game that I kind of love but 310 00:14:00,340 --> 00:13:55,459 it's called psychic spy and your goal is 311 00:14:03,670 --> 00:14:00,350 to prevent your your opponent from 312 00:14:05,920 --> 00:14:03,680 guessing your secrets and it's sort of a 313 00:14:07,720 --> 00:14:05,930 telepathy based game and unfortunately 314 00:14:09,640 --> 00:14:07,730 no one has done well in this game it's 315 00:14:12,300 --> 00:14:09,650 all so I've been coming in a chance and 316 00:14:17,110 --> 00:14:12,310 I got to figure out why that's happening 317 00:14:18,610 --> 00:14:17,120 so again as I said all this stuff has 318 00:14:21,070 --> 00:14:18,620 sort of been happening over the last few 319 00:14:23,769 --> 00:14:21,080 weeks and sort of what I realized a 320 00:14:25,660 --> 00:14:23,779 little bit late in the game was that 321 00:14:28,030 --> 00:14:25,670 essentially what we're doing at the end 322 00:14:31,329 --> 00:14:28,040 of the day is we're taking tests and 323 00:14:33,519 --> 00:14:31,339 we're gamifying them so it probably 324 00:14:35,079 --> 00:14:33,529 would be a really good idea in addition 325 00:14:37,390 --> 00:14:35,089 to our standard psychological measures 326 00:14:39,790 --> 00:14:37,400 to have a good idea of how people 327 00:14:41,590 --> 00:14:39,800 interact with games what they like about 328 00:14:43,540 --> 00:14:41,600 games what they don't like about games 329 00:14:45,610 --> 00:14:43,550 so on and so forth and so there's some 330 00:14:48,190 --> 00:14:45,620 online measures that let us create gamer 331 00:14:50,199 --> 00:14:48,200 motivation profiles so I think in 332 00:14:51,550 --> 00:14:50,209 addition we're gonna start looking at 333 00:14:53,890 --> 00:14:51,560 these data these are just three examples 334 00:14:57,250 --> 00:14:53,900 from three different participants I'm 335 00:14:58,870 --> 00:14:57,260 over on the far my right and these are 336 00:15:00,490 --> 00:14:58,880 some volunteers that let me look at 337 00:15:02,230 --> 00:15:00,500 their data and their similarities but 338 00:15:05,560 --> 00:15:02,240 there's also a lot of differences so 339 00:15:08,530 --> 00:15:05,570 building taking these variables into 340 00:15:11,110 --> 00:15:08,540 account as we develop new games and as 341 00:15:13,019 --> 00:15:11,120 we look at the data it was probably 342 00:15:15,570 --> 00:15:13,029 going to be pretty helpful 343 00:15:17,880 --> 00:15:15,580 so speaking of data 344 00:15:18,720 --> 00:15:17,890 so the final bit is about data what 345 00:15:21,750 --> 00:15:18,730 about how we're going to think about 346 00:15:24,510 --> 00:15:21,760 analyzing these data and as we collect 347 00:15:26,400 --> 00:15:24,520 more data the relationships between all 348 00:15:30,390 --> 00:15:26,410 these different variables maybe not just 349 00:15:33,150 --> 00:15:30,400 whole readings or whole survey scores 350 00:15:35,100 --> 00:15:33,160 but maybe item-by-item scores these 351 00:15:38,850 --> 00:15:35,110 relationships may end up being kind of 352 00:15:40,920 --> 00:15:38,860 complex this may provide an opportunity 353 00:15:42,840 --> 00:15:40,930 to apply machine learning to create 354 00:15:45,270 --> 00:15:42,850 predictive models allowing us to better 355 00:15:48,180 --> 00:15:45,280 determine which tasks are better for 356 00:15:50,510 --> 00:15:48,190 which people and ultimately this may 357 00:15:53,490 --> 00:15:50,520 produce more robust experimental results 358 00:15:55,590 --> 00:15:53,500 and allow us to develop more highly 359 00:15:57,810 --> 00:15:55,600 customized applications which allow 360 00:16:01,380 --> 00:15:57,820 people to better utilize AI in their 361 00:16:04,830 --> 00:16:01,390 daily lives so just some quick 362 00:16:06,360 --> 00:16:04,840 acknowledgments first of all every thank 363 00:16:07,620 --> 00:16:06,370 you to everyone who's been supporting 364 00:16:09,390 --> 00:16:07,630 the wind bridge Institute for the past 365 00:16:11,100 --> 00:16:09,400 11 years 366 00:16:12,870 --> 00:16:11,110 it's amazing to me I get to get up every 367 00:16:15,300 --> 00:16:12,880 morning and do this work I'm humbled and 368 00:16:16,680 --> 00:16:15,310 proud of that of course dr. Julie by 369 00:16:19,040 --> 00:16:16,690 Scholl my wife 370 00:16:22,050 --> 00:16:19,050 our volunteers Ryan Michael and Katie 371 00:16:24,420 --> 00:16:22,060 Julia Moss bridge for continued 372 00:16:27,060 --> 00:16:24,430 enthusiasm around various aspects of my 373 00:16:29,730 --> 00:16:27,070 research and being just a generally 374 00:16:31,380 --> 00:16:29,740 great collaborator of course the SOC 375 00:16:33,360 --> 00:16:31,390 program committee for allowing me the 376 00:16:34,830 --> 00:16:33,370 opportunity to speak today and just 377 00:16:36,870 --> 00:16:34,840 another quick note to all the people 378 00:16:38,550 --> 00:16:36,880 working behind the scenes at this 379 00:16:41,130 --> 00:16:38,560 conference as an attendee and a speaker 380 00:16:42,510 --> 00:16:41,140 this has been really smooth I pry know 381 00:16:45,360 --> 00:16:42,520 that there's a ton of work that goes 382 00:16:48,040 --> 00:16:45,370 into this so with that I will attempt to 383 00:16:55,550 --> 00:16:48,050 answer questions thank you 384 00:17:02,310 --> 00:16:59,640 so I have two comments one is about a 385 00:17:05,670 --> 00:17:02,320 demographic that you might not be aware 386 00:17:08,640 --> 00:17:05,680 of there is evidence that there is a 387 00:17:10,980 --> 00:17:08,650 genetic variation in humans and at least 388 00:17:13,380 --> 00:17:10,990 40 other species called highly sensitive 389 00:17:14,699 --> 00:17:13,390 trait which is actually known to you 390 00:17:16,079 --> 00:17:14,709 know encompass a number of different 391 00:17:18,569 --> 00:17:16,089 brain traits now since its original 392 00:17:20,910 --> 00:17:18,579 discovery I'm one of the people who has 393 00:17:23,069 --> 00:17:20,920 this trait so that's like one in five 394 00:17:24,300 --> 00:17:23,079 people in this room and so I would think 395 00:17:27,179 --> 00:17:24,310 that there's gonna be an overlap between 396 00:17:29,160 --> 00:17:27,189 highly sensitive people and intuitive I 397 00:17:30,990 --> 00:17:29,170 mean people who don't want to you know 398 00:17:32,460 --> 00:17:31,000 run through a simulator and get vertigo 399 00:17:33,930 --> 00:17:32,470 and being bombs I would definitely in 400 00:17:36,540 --> 00:17:33,940 that category but I think that they may 401 00:17:39,450 --> 00:17:36,550 not be fully overlapping and so having 402 00:17:40,950 --> 00:17:39,460 some sort of testing for that may be 403 00:17:42,090 --> 00:17:40,960 useful that's a demographic to 404 00:17:44,700 --> 00:17:42,100 understand what they need in games 405 00:17:46,890 --> 00:17:44,710 absolutely my general goal is to make 406 00:17:49,590 --> 00:17:46,900 psy experiences available to as many 407 00:17:51,870 --> 00:17:49,600 people as possible so I try to stay away 408 00:17:54,540 --> 00:17:51,880 from things that include you know 409 00:17:56,220 --> 00:17:54,550 genetic full genetic testing or F MRIs 410 00:17:57,780 --> 00:17:56,230 or things like that but yeah you're 411 00:18:01,590 --> 00:17:57,790 absolutely correct there's far more 412 00:18:03,270 --> 00:18:01,600 subtlety in people's variations than 413 00:18:05,520 --> 00:18:03,280 what I'm specifically trying to capture 414 00:18:07,800 --> 00:18:05,530 here but we need to start somewhere and 415 00:18:10,380 --> 00:18:07,810 I already leverage I already have some 416 00:18:11,640 --> 00:18:10,390 data around certain populations and I 417 00:18:15,720 --> 00:18:11,650 just want to continue to build off that 418 00:18:18,270 --> 00:18:15,730 that's my second quick comment is sorry 419 00:18:20,160 --> 00:18:18,280 is that playing games is a different 420 00:18:22,470 --> 00:18:20,170 motivation than real life I've been able 421 00:18:25,020 --> 00:18:22,480 to create extreme things to happen in 422 00:18:26,850 --> 00:18:25,030 real life like causing a u-haul truck 423 00:18:29,670 --> 00:18:26,860 that had run out of gas carrying several 424 00:18:30,810 --> 00:18:29,680 tons to go for about five extra miles to 425 00:18:32,700 --> 00:18:30,820 get to the grass station when it was 426 00:18:34,080 --> 00:18:32,710 definitely empty and it literally 427 00:18:35,100 --> 00:18:34,090 stalled the moment we pulled in I'm not 428 00:18:36,990 --> 00:18:35,110 gonna be able pull that off in a game 429 00:18:39,000 --> 00:18:37,000 there's just not that motivation so it 430 00:18:40,230 --> 00:18:39,010 might be useful to consider the 431 00:18:41,670 --> 00:18:40,240 difference in motivation you're 432 00:18:44,010 --> 00:18:41,680 absolutely correct and as a highly 433 00:18:46,350 --> 00:18:44,020 sensitive person you know that you have 434 00:18:49,440 --> 00:18:46,360 that ability what I'm trying to do is 435 00:18:51,930 --> 00:18:49,450 sort of use this as a gateway drug to 436 00:18:53,490 --> 00:18:51,940 give people some confidence that they 437 00:18:55,020 --> 00:18:53,500 can experience SCI on their own because 438 00:18:57,030 --> 00:18:55,030 I run into a lot of people that are like 439 00:18:59,340 --> 00:18:57,040 I'm a psychic brick I can't do this 440 00:19:02,040 --> 00:18:59,350 stuff guess what with the right set and 441 00:19:04,290 --> 00:19:02,050 setting and some encouragement from 442 00:19:05,600 --> 00:19:04,300 people around you you may actually 443 00:19:09,270 --> 00:19:05,610 produce data that's 444 00:19:11,640 --> 00:19:09,280 conducive but thank you mark my question 445 00:19:14,400 --> 00:19:11,650 is actually similar to hers did you take 446 00:19:15,660 --> 00:19:14,410 like age and sex into account I didn't 447 00:19:19,770 --> 00:19:15,670 see where maybe you'd done that if not 448 00:19:22,500 --> 00:19:19,780 yeah yeah we're yeah my son would love 449 00:19:24,930 --> 00:19:22,510 Mortal Kombat me you'd lose me at Mario 450 00:19:26,460 --> 00:19:24,940 Brothers right but but we also have so 451 00:19:28,350 --> 00:19:26,470 for example one of the simulations were 452 00:19:30,180 --> 00:19:28,360 working with is a financial investment 453 00:19:33,600 --> 00:19:30,190 one but that might be more appealing to 454 00:19:35,280 --> 00:19:33,610 you or a research yeah I don't know so 455 00:19:37,800 --> 00:19:35,290 you know so again it's all about 456 00:19:39,780 --> 00:19:37,810 understanding people's specific 457 00:19:41,760 --> 00:19:39,790 motivations I was dealing with the 458 00:19:44,250 --> 00:19:41,770 specific motivations of the population I 459 00:19:46,740 --> 00:19:44,260 had in hand but the broader spectrum of 460 00:19:48,570 --> 00:19:46,750 this is to really dig into the things 461 00:19:54,560 --> 00:19:48,580 that are exciting about people and 462 00:20:05,550 --> 00:20:01,680 forty seven quick comments for you no no 463 00:20:06,960 --> 00:20:05,560 I was joking one really cool thank you 464 00:20:09,990 --> 00:20:06,970 for presenting this oh thank you very 465 00:20:13,070 --> 00:20:10,000 much appreciate that too I particularly 466 00:20:16,650 --> 00:20:13,080 like the message that you're sending and 467 00:20:19,650 --> 00:20:16,660 that it's not all about some kind of 468 00:20:21,570 --> 00:20:19,660 pre-established categories it's going to 469 00:20:22,980 --> 00:20:21,580 be very easy for people to sort of 470 00:20:24,840 --> 00:20:22,990 decide well I can't do this because I 471 00:20:26,820 --> 00:20:24,850 don't have this particular gene or I 472 00:20:28,230 --> 00:20:26,830 don't have whatever and not recognize 473 00:20:31,440 --> 00:20:28,240 that that may be a small piece in a much 474 00:20:33,770 --> 00:20:31,450 larger puzzle that really dictates us so 475 00:20:36,330 --> 00:20:33,780 again kudos I really love the message 476 00:20:38,490 --> 00:20:36,340 and then the third which was actually 477 00:20:41,460 --> 00:20:38,500 the reason I got up here was just a 478 00:20:46,380 --> 00:20:41,470 quick observation that the one game that 479 00:20:48,150 --> 00:20:46,390 had no results was founded on greed no 480 00:20:50,790 --> 00:20:48,160 it's absolutely true but greed is 481 00:20:53,610 --> 00:20:50,800 actually a powerful powerful motivator 482 00:20:56,040 --> 00:20:53,620 for some people yeah maybe just now for 483 00:20:57,660 --> 00:20:56,050 my particular population but but but it 484 00:21:01,170 --> 00:20:57,670 there are a lot of powerful motivators 485 00:21:04,200 --> 00:21:01,180 and it may be that greed is one that 486 00:21:05,850 --> 00:21:04,210 deliberately might hinder some of these 487 00:21:08,130 --> 00:21:05,860 things in comparison to others that's a 488 00:21:08,850 --> 00:21:08,140 really good point thank you very much hi 489 00:21:11,430 --> 00:21:08,860 York 490 00:21:11,830 --> 00:21:11,440 hello I'm glad I already have your 491 00:21:14,680 --> 00:21:11,840 comment 492 00:21:17,380 --> 00:21:14,690 information because I love what you're 493 00:21:19,149 --> 00:21:17,390 doing with the games and you can expect 494 00:21:22,390 --> 00:21:19,159 some communications from me in the near 495 00:21:25,360 --> 00:21:22,400 future but for right now I just wanted 496 00:21:29,159 --> 00:21:25,370 to know given the emphasis or given the 497 00:21:33,190 --> 00:21:29,169 apparent effect of empathy and 498 00:21:35,110 --> 00:21:33,200 collaborative personality on sihit 499 00:21:37,630 --> 00:21:35,120 versus I miss I was a little bit 500 00:21:41,110 --> 00:21:37,640 surprised that there seemed to be a 501 00:21:43,060 --> 00:21:41,120 recent genre of games that was missing 502 00:21:45,810 --> 00:21:43,070 as far as I could tell from the stuff 503 00:21:48,669 --> 00:21:45,820 you'd been working on which is fully 504 00:21:50,620 --> 00:21:48,679 competitive games cooperative games 505 00:21:52,930 --> 00:21:50,630 where all of the players have to work 506 00:21:56,200 --> 00:21:52,940 together to beat a challenging board and 507 00:21:58,419 --> 00:21:56,210 they either all lose or all win we do 508 00:21:59,830 --> 00:21:58,429 have a model that does that clearly I 509 00:22:01,899 --> 00:21:59,840 couldn't talk about it there are there 510 00:22:03,789 --> 00:22:01,909 are literally 14 different variations 511 00:22:05,769 --> 00:22:03,799 these games currently and I was only 512 00:22:08,230 --> 00:22:05,779 able to show a few but yes fully 513 00:22:10,630 --> 00:22:08,240 collaborative against the game is one of 514 00:22:11,610 --> 00:22:10,640 the models we're looking at hi Julie oh 515 00:22:15,130 --> 00:22:11,620 hi mark 516 00:22:16,750 --> 00:22:15,140 did great was awesome um two things one 517 00:22:18,310 --> 00:22:16,760 thanks for saying kind things about me 518 00:22:21,909 --> 00:22:18,320 but also I'm gonna say some kind things 519 00:22:23,110 --> 00:22:21,919 about you publicly which Institute as 520 00:22:26,950 --> 00:22:23,120 far as I can tell is the most creative 521 00:22:29,320 --> 00:22:26,960 and and productive organization doing 522 00:22:30,970 --> 00:22:29,330 this kind of work it's amazing so thank 523 00:22:32,799 --> 00:22:30,980 you for that - I just want to support 524 00:22:36,580 --> 00:22:32,809 you in this looking at this peak a 525 00:22:38,200 --> 00:22:36,590 Precog negative correlation because I'm 526 00:22:39,610 --> 00:22:38,210 finding that - and I think that's really 527 00:22:43,930 --> 00:22:39,620 interesting and it speaks to sort of a 528 00:22:46,750 --> 00:22:43,940 size sensory sigh motor sort of skillset 529 00:22:51,190 --> 00:22:46,760 that seems to be mutually I don't know 530 00:22:53,769 --> 00:22:51,200 balanced Thank You Julia oh right thank 531 00:22:56,049 --> 00:22:53,779 you over the years I worked as a lot of 532 00:22:59,440 --> 00:22:56,059 people some that have reasonable talent 533 00:23:03,250 --> 00:22:59,450 at the start and others that don't and 534 00:23:06,250 --> 00:23:03,260 an informal protocol I found that if 535 00:23:09,519 --> 00:23:06,260 those that have good talent just simply 536 00:23:12,039 --> 00:23:09,529 sit back and focus on the intention of 537 00:23:14,950 --> 00:23:12,049 the one that's not a good performer to 538 00:23:17,200 --> 00:23:14,960 do well on the next round and just wish 539 00:23:21,220 --> 00:23:17,210 or hope or intend that person to do well 540 00:23:23,379 --> 00:23:21,230 he or she will so it's like a transfer 541 00:23:26,199 --> 00:23:23,389 temporarily maybe of 542 00:23:28,149 --> 00:23:26,209 side talent and in some instances it's 543 00:23:30,069 --> 00:23:28,159 actually lingered more than just simply 544 00:23:31,629 --> 00:23:30,079 for that experimental period I wonder if 545 00:23:32,709 --> 00:23:31,639 you've had that kind of experience uh 546 00:23:34,779 --> 00:23:32,719 you know I think that's fascinating 547 00:23:36,489 --> 00:23:34,789 actually no I haven't really thought 548 00:23:39,999 --> 00:23:36,499 about that but it makes total sense 549 00:23:42,729 --> 00:23:40,009 have you published this unfortunately no 550 00:23:44,829 --> 00:23:42,739 but I have written about it and here and 551 00:23:47,049 --> 00:23:44,839 there in pieces okay that's a